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Jenei Dóra
breakout
Commits
3a3ea692
Commit
3a3ea692
authored
4 years ago
by
Jenei Dóra
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Update ball_paddle.vhd, blocks.vhd, top.vhd files
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ball_paddle.vhd
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109 additions, 0 deletions
ball_paddle.vhd
blocks.vhd
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72 additions, 0 deletions
blocks.vhd
top.vhd
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90 additions, 0 deletions
top.vhd
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ball_paddle.vhd
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−
0
View file @
3a3ea692
----------------------------------------------------------------------------------
-- Company:
-- Engineer:
--
-- Create Date: 09/21/2020 07:09:20 PM
-- Design Name:
-- Module Name: ball_paddle - Behavioral
-- Project Name:
-- Target Devices:
-- Tool Versions:
-- Description:
--
-- Dependencies:
--
-- Revision:
-- Revision 0.01 - File Created
-- Additional Comments:
--
----------------------------------------------------------------------------------
library
IEEE
;
use
IEEE
.
STD_LOGIC_1164
.
ALL
;
-- Uncomment the following library declaration if using
-- arithmetic functions with Signed or Unsigned values
use
IEEE
.
NUMERIC_STD
.
ALL
;
-- Uncomment the following library declaration if instantiating
-- any Xilinx leaf cells in this code.
--library UNISIM;
--use UNISIM.VComponents.all;
entity
ball_paddle
is
generic
(
PADDLE_WIDTH
:
positive
:
=
32
;
SCREEN_WIDTH
:
positive
:
=
512
;
BALL_WIDTH
:
positive
:
=
16
;
BALL_START_X
:
positive
:
=
17
;
BALL_START_Y
:
positive
:
=
239
;
PADDLE_Y
:
positive
:
=
216
);
Port
(
clk
:
in
STD_LOGIC
;
reset
:
in
STD_LOGIC
;
button_r
:
in
STD_LOGIC
;
button_l
:
in
STD_LOGIC
;
block_hit
:
in
STD_LOGIC
;
paddle_hit_in
:
in
STD_LOGIC
;
paddle_hit_out
:
out
STD_LOGIC
;
ball_positionx_out
:
out
STD_logic_vector
(
9
downto
0
);
ball_positiony_out
:
out
STD_logic_vector
(
9
downto
0
);
ball_floor_hit
:
out
std_logic
;
paddle_posx_out
:
out
STD_LOGIC_VECTOR
(
9
downto
0
)
);
end
ball_paddle
;
architecture
Behavioral
of
ball_paddle
is
signal
ball_position_x
,
ball_next_position_x
:
unsigned
(
9
downto
0
)
:
=
to_unsigned
(
BALL_START_X
,
10
);
signal
ball_position_y
,
ball_next_position_y
:
unsigned
(
9
downto
0
)
:
=
to_unsigned
(
BALL_START_Y
,
10
);
signal
ball_direction_x
,
ball_next_direction_x
:
std_logic
:
=
'1'
;
signal
ball_direction_y
,
ball_next_direction_y
:
std_logic
:
=
'0'
;
signal
ball_floor_hit_s
:
STD_LOGIC
;
signal
padlle_posx_s
,
next_padlle_posx_s
:
unsigned
(
9
downto
0
)
:
=
to_unsigned
(
240
,
10
);
begin
process
(
clk
)
begin
if
(
clk
'
event
and
clk
=
'1'
)
then
ball_position_x
<=
ball_next_position_x
;
ball_position_y
<=
ball_next_position_y
;
ball_direction_x
<=
ball_next_direction_x
;
ball_direction_y
<=
ball_next_direction_y
;
paddle_x_reg
<=
paddle_x_next
;
end
if
;
end
process
;
NEXT_STATE
:
process
(
ball_position_x
,
ball_position_y
,
ball_direction_x
,
ball_direction_y
,
paddle_posx
)
begin
ball_next_position_x
<=
ball_position_x
;
ball_next_position_y
<=
ball_position_y
;
ball_next_direction_x
<=
ball_direction_x
;
ball_next_direction_y
<=
ball_direction_y
;
ball_next_position_x
<=
to_unsigned
(
BALL_START_X
,
10
)
when
ball_floor_hit_s
=
'1'
or
reset
=
'1'
else
ball_position_x
+
1
when
ball_direction_x
=
1
else
ball_position_x
-
1
when
ball_direction_x
=
0
;
ball_next_position_y
<=
to_unsigned
(
BALL_START_Y
,
10
)
when
ball_floor_hit_s
=
'1'
or
reset
=
'1'
else
ball_position_y
+
1
when
ball_direction_y
=
1
else
ball_position_y
-
1
when
ball_direction_y
=
0
;
ball_next_direction_x
<=
not
ball_direction_x
when
(
ball_position_x
-
BALL_WIDTH
=
0
)
or
(
ball_position_x
+
BALL_WIDTH
=
512
);
ball_next_direction_y
<=
not
ball_direction_y
when
(
ball_position_y
+
BALL_WIDTH
=
512
)
or
(
ball_paddle_hit
=
'1'
);
ball_floor_hit_s
<=
'1'
when
ball_position_y
+
BALL_WIDTH
=
256
else
'0'
;
ball_floor_hit
<=
ball_floor_hit_s
;
next_padlle_posx_s
<=
paddle_posx
;
next_paddle_pos_x
<=
paddle_posx
-1
when
(
button_l
=
'1'
)
and
(
paddle_posx
>
0
)
else
paddle_posx
+
1
when
(
button_r
=
'1'
)
and
(
paddle_posx
+
PADDLE_WIDTH
<
512
);
paddle_hit
<=
'1'
when
(
ball_position_y
+
BALL_WIDTH
=
PADDLE_Y
)
and
(
ball_position_x
>
paddle_posx
)
and
(
ball_position_x
<
paddle_posx
+
PADDLE_WIDTH
)
else
'0'
;
end
process
;
end
Behavioral
;
This diff is collapsed.
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blocks.vhd
0 → 100644
+
72
−
0
View file @
3a3ea692
----------------------------------------------------------------------------------
-- Company:
-- Engineer:
--
-- Create Date: 10/19/2020 04:27:55 PM
-- Design Name:
-- Module Name: blocks - Behavioral
-- Project Name:
-- Target Devices:
-- Tool Versions:
-- Description:
--
-- Dependencies:
--
-- Revision:
-- Revision 0.01 - File Created
-- Additional Comments:
--
----------------------------------------------------------------------------------
library
IEEE
;
use
IEEE
.
STD_LOGIC_1164
.
ALL
;
use
IEEE
.
numeric_std
.
all
;
-- Uncomment the following library declaration if using
-- arithmetic functions with Signed or Unsigned values
--use IEEE.NUMERIC_STD.ALL;
-- Uncomment the following library declaration if instantiating
-- any Xilinx leaf cells in this code.
--library UNISIM;
--use UNISIM.VComponents.all;
entity
blocks
is
generic
(
BALL_WIDTH
:
positive
:
=
16
;
);
Port
(
clk
:
in
STD_LOGIC
;
ball_posx
:
in
STD_LOGIC_VECTOR
(
9
downto
0
);
ball_posy
:
in
STD_LOGIC_VECTOR
(
9
downto
0
);
reset
:
in
STD_LOGIC
;
block_hit
:
STD_LOGIC
);
end
blocks
;
architecture
Behavioral
of
blocks
is
type
ram_type
is
array
(
0
to
63
)
of
STD_LOGIC_VECTOR
(
7
downto
0
);
signal
ram
:
ram_type
:
=
(
X"03"
,
X"1C"
,
X"FC"
,
X"03"
,
X"1F"
,
X"FC"
,
X"03"
,
X"1C"
,
X"FC"
,
X"03"
,
X"00"
,
X"00"
,
X"00"
,
X"00"
,
X"00"
,
X"00"
,
X"1C"
,
X"FC"
,
X"03"
,
X"1F"
,
X"FC"
,
X"03"
,
X"1C"
,
X"FC"
,
X"03"
,
X"1F"
,
X"00"
,
X"00"
,
X"00"
,
X"00"
,
X"00"
,
X"00"
,
X"FC"
,
X"03"
,
X"1F"
,
X"FC"
,
X"03"
,
X"1C"
,
X"FC"
,
X"03"
,
X"1F"
,
X"FC"
,
X"00"
,
X"00"
,
X"00"
,
X"00"
,
X"00"
,
X"00"
,
X"03"
,
X"1F"
,
X"FC"
,
X"03"
,
X"1C"
,
X"FC"
,
X"03"
,
X"1F"
,
X"FC"
,
X"03"
,
X"00"
,
X"00"
,
X"00"
,
X"00"
,
X"00"
,
X"00"
);
begin
PROCESS
(
clk
)
begin
if
(
clk
'event
and
clk
=
'1'
)
then
end
if
;
end
process
;
NEXT_STATE
:
process
()
begin
end
process
;
end
Behavioral
;
\ No newline at end of file
This diff is collapsed.
Click to expand it.
top.vhd
0 → 100644
+
90
−
0
View file @
3a3ea692
----------------------------------------------------------------------------------
-- Company:
-- Engineer:
--
-- Create Date: 09/21/2020 07:09:20 PM
-- Design Name:
-- Module Name: top - Behavioral
-- Project Name:
-- Target Devices:
-- Tool Versions:
-- Description:
--
-- Dependencies:
--
-- Revision:
-- Revision 0.01 - File Created
-- Additional Comments:
--
----------------------------------------------------------------------------------
library
IEEE
;
use
IEEE
.
STD_LOGIC_1164
.
ALL
;
-- Uncomment the following library declaration if using
-- arithmetic functions with Signed or Unsigned values
use
IEEE
.
NUMERIC_STD
.
ALL
;
-- Uncomment the following library declaration if instantiating
-- any Xilinx leaf cells in this code.
--library UNISIM;
--use UNISIM.VComponents.all;
entity
top
is
generic
(
PADDLE_WIDTH
:
positive
:
=
32
;
SCREEN_WIDTH
:
positive
:
=
512
;
PADDLE_Y
:
positive
:
=
216
);
Port
(
clk
:
in
STD_LOGIC
;
reset
:
in
STD_LOGIC
;
button_r
:
in
STD_LOGIC
;
button_l
:
in
STD_LOGIC
;
);
end
top
;
architecture
Behavioral
of
top
is
signal
win
,
win_next
,
lose
,
lose_next
:
std_logic
:
=
'0'
;
signal
block_hit
:
in
STD_LOGIC
;
signal
paddle_hit_in
:
in
STD_LOGIC
;
signal
paddle_hit_out
:
out
STD_LOGIC
;
signal
ball_positionx_out
:
out
STD_logic_vector
(
9
downto
0
);
signal
ball_posy
:
out
STD_logic_vector
(
9
downto
0
);
signal
ball_posx
:
out
std_logic
;
signal
paddle_posx_out
:
out
STD_LOGIC_VECTOR
(
9
downto
0
)
begin
process
(
clk
)
begin
if
(
clk
'
event
and
clk
=
'1'
)
then
win
<=
win_next
;
lose
<=
lose_next
;
end
if
;
end
process
;
ball_paddle0
:
ball_paddle
Port
map
(
clk
=>
clk
,
reset
=>
reset
,
button_r
=>
button_r
,
button_l
=>
button_l
,
block_hit
=>
block_hit
,
paddle_hit_in
=>
paddle_hit_in
,
paddle_hit_out
=>
paddle_hit_out
,
ball_positionx_out
=>
ball_posx
,
ball_positiony_out
=>
ball_posy
,
ball_floor_hit
=>
ball_floor_hit
,
paddle_posx_out
=>
paddle_posx_out
);
blocks0
:
blocks
Port
(
clk
=>
clk
;
ball_posx
=>
ball_posx
;
ball_posy
=>
ball_posy
;
reset
=>
reset
;
block_hit
=>
block_hit
);
end
Behavioral
;
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