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  • Save.cs 269 B
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    [System.Serializable]
    public class Save
    {
        public Vector3[] UserTransform = new Vector3[2];
        public List<Vector3[]> Blocks = new();
        public List<Vector3[]> BlockAnchors = new();
    }