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Commit 7d8e2d00 authored by Susa Márk's avatar Susa Márk
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#include "amoeba.hpp"
#include "graphics.hpp"
using namespace genv;
Amoeba::Amoeba(Window* window, int pos_x, int pos_y, int width, int height)
: OSWidget(window, pos_x, pos_y, width, height),
gameLogic(),
widget((width - 20) / GameLogic::pathSize, 2),
cellSize((width - 20) / GameLogic::pathSize),
cellPadding(2),
gameStarted(false),
gameEnded(false) {
startButton = new Button(window, 400, 385, 95, 30, "START");
startButton->setOnClick([this]() {
gameStarted = true;
draw();
});
restartButton = new Button(window, 400, 730, 120, 30, "RESTART");
restartButton->setOnClick([this]() {
restartGame();
draw();
});
winnerButton = new Button(window, 370, 50, 160, 30, "");
}
void Amoeba::restartGame() {
gameLogic.restartGame();
gameStarted = true;
gameEnded = false;
}
void Amoeba::draw() const {
if (!gameStarted) {
if (startButton) {
startButton->draw();
}
} else {
if (gameEnded) {
winnerButton->draw();
restartButton->draw();
} else {
widget.draw(gameLogic, _pos_x, _pos_y, _width, _height);
}
}
}
void Amoeba::handle(genv::event ev) {
if (!gameStarted) {
if (startButton) {
startButton->handle(ev);
}
} else if (!gameEnded && ev.type == ev_mouse && ev.button == btn_left) {
if (ev.pos_x >= _pos_x && ev.pos_x < _pos_x + _width && ev.pos_y >= _pos_y && ev.pos_y < _pos_y + _height) {
int cellX = (ev.pos_x - _pos_x) / (cellSize + cellPadding);
int cellY = (ev.pos_y - _pos_y) / (cellSize + cellPadding);
if (gameLogic.makeMove(cellX, cellY, gameLogic.getCurrentPlayer())) {
draw();
if (gameLogic.checkWin()) {
gameEnded = true;
int player; //std::string player; (nev eseten)
if (gameLogic.getCurrentPlayer() == 'X') {
player = 2;
} else {
player = 1;
}
std::string winnerLabel = "Player " + std::to_string(player) + " nyert!";//std::string winnerLabel = (player) + " nyert!"; (nev eseten)
winnerButton->setLabel(winnerLabel);
} else if (gameLogic.isPathFull()) {
gameEnded = true;
winnerButton->setLabel(" Dontetlen :)");
}
}
}
} else if (gameEnded && ev.type == ev_mouse && ev.button == btn_left) {
restartButton->handle(ev);
}
}
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